Optionaloptions: BodyOptionsProtected_Protected_inner height
Protected_inner width
bounding box cache, without padding
Protectedcenteredis body centered
optimization for convex polygons
Readonlydestroy$When Lifecycle Object is destroyed, it emits and closes this subject. Along with destroying his children, which in turn behave the same.
was the polygon modified and needs update in the next checkCollision
Parent GameObject is assigned at creation.
Readonlyisboxes are convex
static bodies don't move but they collide
trigger bodies move but are like ghosts
Each Lifecycle Object has label for pixi debugging.
maximum x bound of body
maximum y bound of body
minimum x bound of body
minimum y bound of body
bodies are not reinserted during update if their bbox didnt move outside bbox + padding
Protectedpointsbackup of points used for scaling
Protected Readonlyscalescale Vector of body
Optionalsystemreference to collision system
Readonlytypetype of body
Readonlytypefaster than type
Readonlyupdate$When Lifecycle Object is updated, it emits this subject. Along with updating his children, which in turn behave the same.
Optionaluserallows the user to set any misc data for client use
group for collision filtering
Values in BodyGroup are predefined and used each the body type and should not be used for custom filtering
0b00000001 << 16 to 0b01000000 << 16 (max 0x7fffffff) are free to use for custom groups
group for collision filtering
Values in BodyGroup are predefined and used each the body type and should not be used for custom filtering
0b00000001 << 16 to 0b01000000 << 16 (max 0x7fffffff) are free to use for custom groups
get box height
set box height, update points
is polygon centered?
flag to set is polygon centered
allow approx getting of scale
allow easier setting of scale
allow exact getting of scale x - use setScale(x, y) to set
allow exact getting of scale y - use setScale(x, y) to set
get box width
set box width, update points
updating this.pos.x by this.x = x updates AABB
updating this.pos.y by this.y = y updates AABB
Protectedafterafter setting width/height update translate see https://github.com/nenjack/check2d/issues/70
Called to destroy can cleanup Lifecycle Object.
Draws exact collider on canvas context
Draws Bounding Box on canvas context
get body bounding box, without padding
Protectedgetreturns body split into convex polygons, or empty array for convex bodies
Get edge line by index
if true, polygon is not an invalid, self-crossing polygon
Protectedmarkupdate instantly or mark as dirty
OptionalupdateNow: booleanupdate position BY MOVING FORWARD IN ANGLE DIRECTION
Optionalspeed: numberOptionalupdateNow: booleanrotates polygon points by angle, in radians
Protectedrunused to do stuff with temporarily disabled rotation
OptionalupdateNow: booleanOptionalupdateNow: booleansets polygon points to new array of vectors
update position BY TELEPORTING
OptionalupdateNow: booleanupdate scale
Optionaly: numberOptionalupdateNow: booleantranslates polygon points in x, y direction
= 1.0 for 60FPS
inner function for after position change update aabb in system and convex inner polygons
OptionalupdateNow: booleanProtectedupdatedo not attempt to use Polygon.updateConvex()
Protectedupdateupdate the position of the decomposed convex polygons (if any), called after the position of the body has changed
Protectedupdateupdates convex polygons cache in body
Optionalconvex: Polygon[]
group for collision filtering