make3d
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    Class NPC

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    centerOffset: number
    clickTime: number = 0
    clickTimeout: number = 0
    cols: number
    direction: Direction = 'up'
    directionsToRows: DirectionsToRows
    frame: number = 0
    frameDuration: number
    invCols: number
    invRows: number
    level?: Level
    mesh:
        | Object3D<Object3DEventMap>
        | Mesh<
            BufferGeometry<NormalBufferAttributes, BufferGeometryEventMap>,
            Material | Material[],
            Object3DEventMap,
        >
    props: { JUMP_CHANCE: number; SLOW_SPEED: number; SPIN_CHANCE: number } = ...
    rotation: number = NPC.MAX_ROTATION
    rows: number
    scaleX: number
    scaleY: number
    speed: number = NPC.MAX_SPEED
    totalFrames: number
    velocity: number = 0
    ANIM_SPEED: 0.002
    CLICK_DURATION: 100
    CLICK_PREVENT: 400
    compensateGroupZ: number = 0.2
    DEFAULT_COUNT: number = ...
    DIRECTIONS: Direction[] = ...
    FALL_SPEED: 0.13
    JUMP_SPEED: 1.05
    MAX_ROTATION: 100
    MAX_SPEED: 0
    MOVE_SPEED: 0.1
    SPIN_SPEED: 0.06
    tempVector: Vector3 = ...

    Methods